

Dynamite Headdy is odd and a bit off-putting in that its gameplay often feels a bit too fast and frantic. And you're not given a whole lot of time to process it all, really, as the action comes in quick and fast. You'll find power-ups that shrink Headdy, give him the power to wall-jump, let him set off screen-clearing explosions and even make him fall asleep to recover health – it's a lot to wrap your head around. There's the Pig Head that equips him with a heat-seeking star rifle, and many, many more. There's the Super Head that increases his speed, attack range and jumping height. There's the Slammer Head that doubles the damage dealt by Headdy's headbutts. Headdy's out to defeat the evil forces of the malicious marionette Dark Demon, and to make his way to the final confrontation with the overlord he has to master each of the many interchangeable noggins – like the wealth of different masks in Kid Chameleon or the multiple, distinctive power-ups in Mario's Mushroom Kingdom, each of Headdy's heads is unique and serves a particular purpose. Or detachable head(s), plural, as there ends up being about 15 different kinds. The difference is it's not a shooter design – it's a platformer starring a puppet with a detachable head. Dynamite Headdy is similar to those titles in presentation, pacing and overall feel.

Treasure's a company known for its chaos, a developer with action and shooter games as its most notable achievements – Gunstar Heroes came from Treasure, as did Ikaruga and Gradius V.
